
public class Projectile extends Actor {
	
	private Ship owner;
	
	private long elapsedTime;
	
	private int damageOnContact;
	
	public Projectile(){}
	public Projectile(Level cc, String cifn, Path cp, int cx, int cy, int cw, int cd){
		super(cc,cifn,cx,cy,cw,cd);
	}
	
	public Ship getOwner(){return owner;}
	public long getElapsedTime(){return elapsedTime;}
	public int getDamageOnContact(){return damageOnContact;}
	
	public void setOwner(Ship so){owner = so;}
	public void setElapsedTime(long set){elapsedTime = set;}
	public void setDamageOnContact(int sdoc){damageOnContact = sdoc;}
}
